Revenue Research vs CSS Art


building an indie business in the center of venture capital. I am Alex Edmonds on the internet. I am known as supremerumham. And this is the building an indie business podcast. Okay. So, today on the format of the podcasts can be a little different. I'm kind of struggling with revenue research, and deciding whether I should move on to CSS art. And I want to discuss that. So I'm going to go over the pros and cons of each one. And just to help me out. Kind of verbal thinking. So okay, let's get into it. Revenue research pros. The first Pro is that I have a following for revenue research. I have less than 50 subscribers but they're there, they read my stuff. I know them. Yeah. That's, I'll say more in the, in another part. I'm getting into a routine with revenue research so I know how to find content. I know how to organize it. And, yeah, I have the content. Right. I know how to get the content with with CSS or I don't really know. I have to figure that out. So, yeah, I'm with revenue research, I can start interviewing people, and they will help me to lighten the workload. So if I'm ever having trouble with the amount of work that revenue research takes. I can always get some help with that. Right. Full Control. I have full control of every aspect of revenue research from the promoting to how the website looks to the content. Right. Yeah. Revenue research has given me and helped me with other opportunities. So my writing has helped me helped me to grow an audience to financial opportunities to get me known in the indie maker community a little more in the finance community. And that has led to some opportunities. Right. Revenue research can carry over in other aspects of my life. So, I'm learning about how an industry works, and who are the big players, and that could carry over into investing. So if I ever wanted to invest in free apps, or like free app companies or invest in Christmas trees. I know who the big companies are and who's. You know who's doing well in the industry. So I can invest in those companies. Right. And then, with writing that can help me in my next project right because, like I took my writing from my writing skills that I learned from open podcasts and I apply them to revenue research so whatever I do next. I can apply that from revenue research because my, my writing has changed from open pocket test to revenue research I have more abilities and more techniques and more tools that I use that I didn't use for open podcast. All right. Everyone will always be interested in financial financial writing. So, there have been companies built on financial writing. Right. Um, yeah, so financial writing will always be there always been an audience for financial writing. Right. That's another pro SEO, Search Engine Optimization. So, I truly hate promoting and promoting my content. I never know if I'm doing it right, or should I be doing something else or am I doing it right, is it not working. And I hate it. But what keeps me calm and thought, helps me keep going, is SEO, because I know just growing the domain authority of revenue research helps. And once I have enough SEO, or domain authority that people come to the site organically. And I can stop promoting. Right. So that's another pro of revenue research. Okay, css art pros. I can copy CSS tutorials to get started. So, if I want to build, let's say, a square or some, like, I need to copy. I don't know, some, some shape. Let's say I'm building like a fence in CSS art. I can always take the tutorials and copy them to build that fence, so I can take a square from one tutorial. And that triangle from another and that will help me to build my fence. Right. And then I can reuse those parts, and other art. So I go from fence to a house, so I take that square from the fence and I take that triangle. From the fence. and I use that to build my house right I can't do that for revenue research everything has to always be original. Right. And then, the platforms that I put my art on will help me promote the art, because they take a fee for every time the art gets sold, and they want the art to get sold so they get that fee, and they will help me promote my content. Right. Um, I can make money from every sale as another pro for CSS art. And what this means is that I'm trying to learn. Nf Ts, and on, and on the NFT platforms. They allow people to. Once the art gets sold the first time. Any secondary sell the artist can get a percentage of that sale. So, I would be making money every time my art gets sold. Right. Okay. The next thing is zero startup costs. So, every on their their platforms for CSS art or NFT art, where I can just put up the art, and I won't cost me anything. So that's another pro for CSS or arm. And finally, The last pro that I thought of was CSS art is a little more automated than other art mediums. So I have a problem with Photoshop, because I have to do every layer, and I have to like change shade things myself and other stuff like that, and for CSS art. It's more automated because I can just move. Like the shading. I don't have to shoot it myself. So that helps me. I don't really have a steady hand and that's why I have a problem with Photoshop. Okay. Revenue research cons. I always have to be creating new content. Right. I talked about this a little bit in CSS pros. Every part has to be original I can't copy it from somewhere. And then, I can't just keep writing the same things. I have to read about different industries. I'm able to take snippets, but I'm not there yet, at a point where I need to be taking snippets. Right. Another con of revenue research is that I need to promote the content myself. There's no one, no platform that will help me to promote my content. Because I own everything right. Yeah. Then arm. I can't I haven't monetized revenue research. Right. And then when I do I create detailed reports for sale. That's a one time purchase right so people will only buy that report one time, and who knows how many people will buy it. And I'm unlike CSS art. I don't make money every. I do make money every time it's sold but like for CSS art, the value of the art will get sold for a higher price. Right. But with detailed reports, it's the one price, I could raise the price but who knows if people will be responsive to that price increase. Right. And the final revenue research con is that I'm still struggling with promoting my stuff, and it takes a couple months for SEO to kick in. So, I'm still like swaying for that organic traffic and not knowing whether I should change up my promotion strategy. Right, okay. css art cons. The first con is I'm starting from zero. I have very little skill and CSS, especially with creating shapes, I can do like a layout. a little bit but creating a fence is a challenge. I'm starting from zero. In terms of shapes and I have no audience. So I don't know if people will buy my art. Right. I just have to try and keep trying. And because I'm starting out at zero, it will take me a while to get good at CSS art in a while to produce something that maybe someone will buy and girl following to get a following of people that are interested in my style of art that they will buy my art. Right. And then also, with revenue research, I had an idea of what content I wanted to produce, and I was able to just jump in right away. I don't have that right now with CSS art, I'm kind of just like hey I'm interested in this, but I don't know what to create. Right. I don't have any ideas, especially for style, I don't know what style I should use. Right. Then, another con of CSS art is. I don't know how to incorporate the podcast. So, for revenue research, I, I have my content that I need to create. And I use that con, or the podcast, to help me develop that content so I have ideas in my head and I, I use the podcast to shape my content. I hear myself, speak it out loud I will, I'll get new idea to ideas while I'm on the podcast. So if you notice that on the podcast and versus the blog for revenue research, every blog post, is a little different from a podcast episode I'll either remove something that I didn't like from the podcast or while I'm speaking I'll get new ideas. And so that improves my, my blog posts, right, but I don't know how I can incorporate the podcasts into the art, because there's not much like things I could talk about to help me shape the content. Right. And I love doing the podcast it's one of my favorite things, so I don't know how I should. How I couldn't incorporate the podcast. Right. Um, yeah. Another con of CSS art is that. So let's say I get people to buy my art. I get one person to buy it. Right. And that's one person that will buy. Not, not one person that will buy everything but let's say girl falling I get 100 followers, and one of those 100 followers will buy my art as soon as I put it up for sale. I don't know when they're going to sell that art again. Right, they could wait two weeks they could wait a year. So creating income from the art will might be difficult, because I need to rely on the recurring income, right, recurring revenue. And I don't know if I will get recurring revenue from VR, because I'll get that one sale. But I don't know if I'm gonna get recurring income. I guess if I create like a piece of art, every week. Then, I will. But that resale has a lot of value and I don't know if people will be reselling my art. Right. And then another con is that it's hard to come up with ideas right so I can't, I don't even have the idea of what my style will be. So coming up with other art in that style will be difficult. I already know that from right now. Um, yeah. And then, the thing with NF Ts, and their platforms, is you can only use one platform at a time. Right. And so for revenue research, I have all this control, right. I can repost my blogs, somewhere else I can do. Take my blog posts. And instead of posting on the blog I add it to another publication and get people to subscribe to revenue research. I can't do that with NF Ts. It's, it's one platform and one platform only. And that creates scarcity right so it to put my art on a different platform or on two platforms. It kind of defeats the purpose. Right. Okay. Um. Another thing is, If you didn't know this about me. You should really look into how I talk about money and realize that I'm super cheap. Admittedly, and I've spent money on revenue research and I feel like by switching immediately, and like going to another project. I am wasting money right so that's another con of CSS art. Okay. And then for CSS art. I'm getting help from a platform, promoting the content, but I still need to do promotion. Right. And I feel like to do a different medium altogether from writing to art. I need to promote my content differently. And I don't know how to do that. I don't know how to promote my art. Right, I can go from right now I do Twitter do Tick Tock I do email, but will Tick Tock and Twitter and email be appropriate for art, I don't know, so I have to learn a whole new way to promote my content. Even though like I said I'm bad at promoting my content so maybe I need to change. I don't know. Okay. And then another con is, I have to apply to these platforms. Right, I just don't sign up. So who knows if I get accepted. So I'm going to be learning this new form of art. I'm going to take a lot of time to get good at it, it can maybe take me three, maybe six maybe a year to get better. I don't know. So, who knows. Even if, like I might be good. I might think I'm good. But these platforms might not think I'm good because they have artists that have been working on their medium and creating art for years. I dude just even like looking at their at some of the artwork on these platforms, it, it makes me into I'm intimidated by it because it's, it's such great work like anything I do now on Photoshop. I am a little like worried, putting on putting that work on a platform, because I'm, like, my art will be next to this. 3d. gif, and it's so fantastic looking there's like, I saw one art piece of art that's like a head of Warren Buffett, and it's moving around in a circle, like 3d, and I can't do that. So, why should I have my little like one dimensional arm supreme rum hammer logo. Next to this really amazing piece of art that the artists probably took hours to create it. Right, it's intimidating. Okay. And then the last con is that digital art might be a fad. And this goes along with that people always will want financial writing. So I could maybe take three months, six months to learn that just this all this digital art stuff, and CSS art, and then it's in a bubble. And then I start selling art at the six month mark, and no one's buying art in the seventh month, because it's a fad. I don't think it is. It has a lot of value, like NF T's and aetherium are on the Ethereum blockchain are here to stay. But I, I honestly can't say that for sure you'll never know. And then also, people see this as an investment right so investments always have cycles, so I could be working on this for six months. And people are buying my art, and then 18 months later, or let's say, a certain nine months so three months later, people stopped buying art, and they stopped buying my art, and then, what am I going to do then I'm still going to create art, and no one's buying it so I have to wait till the next cycle. Right, it's not stable. And this is all just speculation right there. It could. It could be stable, but I don't know. I know that financial writing is stable, because it's a whole industry, right, there's the Wall Street Journal. There's Yahoo Finance. There's, there's something stable that says, hey, this, this will be around for years. I don't know that for NF Ts. Right. Okay, that's all I have for this episode. Thank you for listening. Have a nice day. Bye.